package handling.channel.handler;

import client.MapleBeans;
import client.MapleCharacter;
import client.MapleClient;
import constants.BeansConstants;
import constants.GameConstants;
import server.Randomizer;
import tools.FileoutputUtil;
import tools.MaplePacketCreator;
import tools.data.LittleEndianAccessor;

import java.util.ArrayList;
import java.util.List;

public class BeanGame {
    public static int 进洞次数;
    public static int 第一排;
    public static int 第三排;
    public static int 第二排;
    public static int 启动打怪效果;
    public static int 中奖率;
    public static int 加速旋转;
    public static boolean 打中女皇出现特效A;
    public static boolean 打中女皇出现特效B;
    public static int 蓝;
    public static int 绿;
    public static int 红;
    public static int 黄金狗设置局数;

    public static void BeansGameAction(LittleEndianAccessor slea, MapleClient c) {
        BeansConstants Beans = new BeansConstants();
        int 海洋帽子机率 = Beans.get海洋帽子机率();
        int 力度搞假 = Beans.get力度搞假();
        int 豆豆奖励范围 = Beans.get豆豆奖励范围();
        String[] 黄金狗机率 = Beans.get黄金狗机率();
        String[] 大白怪 = Beans.get大白怪();
        String[] 小白怪 = Beans.get小白怪();
        String[] 紫色怪 = Beans.get紫色怪();
        String[] 粉色怪 = Beans.get粉色怪();
        String[] 飞侠 = Beans.get飞俠();
        String[] 海盗 = Beans.get海盜();
        String[] 魔法师 = Beans.get魔法师();
        String[] 战士 = Beans.get战士();
        String[] 弓箭手 = Beans.get弓箭手();
        String[] 女皇 = Beans.get女皇();
        String[] 白怪奖励 = Beans.get白怪奖励();
        String[] 色怪奖励 = Beans.get色怪奖励();
        String[] 五职业奖励 = Beans.get五职业奖励();
        String[] 女皇奖励 = Beans.get女皇奖励();
        MapleCharacter chr = c.getPlayer();
        List<MapleBeans> beansInfo = (List<MapleBeans>) new ArrayList();
        int type = slea.readByte();
        int 力度 = 0;
        int 豆豆序号 = 0;
        if (chr.getBeans() <= 0) {
            c.getPlayer().dropMessage(1, "你沒有小钢珠，无法使用。");
            c.sendPacket(MaplePacketCreator.enableActions());
            return;
        }
        switch (type) {
            case 0: {
                slea.readShort();
                力度 = Randomizer.rand(1000, 5000);
                chr.setBeansRange(力度);
                c.getSession().write(MaplePacketCreator.enableActions());
                break;
            }
            case 1: {
                chr.setBeansRange(力度);
                c.getSession().write(MaplePacketCreator.enableActions());
                break;
            }
            case 2: {
                if (get进洞次数() > 1) {
                    set进洞次数(0);
                    break;
                }
                set进洞次数(0);
                break;
            }
            case 3: {
                gain进洞次数(1);
                if (get进洞次数() > 7) {
                    set进洞次数(7);
                }
                c.getSession().write(MaplePacketCreator.BeansJDCS(get进洞次数(), BeanGame.加速旋转, BeanGame.蓝, BeanGame.绿, BeanGame.红));
                break;
            }
            case 4: {
                if (get进洞次数() == 0) {
                    c.sendPacket(MaplePacketCreator.enableActions());
                    return;
                }
                gain进洞次数(-1);
                int 概率 = 0;
                if (BeanGame.黄金狗设置局数 > 0) {
                    概率 = 100;
                }
                if (Randomizer.nextInt(Integer.parseInt(大白怪[0])) > Integer.parseInt(大白怪[1]) && 概率 != 100) {
                    BeanGame.第一排 = 0;
                    BeanGame.第三排 = 0;
                    if (Randomizer.nextInt(Integer.parseInt(大白怪[2])) > Integer.parseInt(大白怪[3])) {
                        BeanGame.第二排 = 0;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(紫色怪[0])) > Integer.parseInt(紫色怪[1]) && 概率 != 100) {
                    BeanGame.第一排 = 9;
                    BeanGame.第三排 = 7;
                    if (Randomizer.nextInt(Integer.parseInt(紫色怪[2])) > Integer.parseInt(紫色怪[3])) {
                        BeanGame.第二排 = 1;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(粉色怪[0])) > Integer.parseInt(粉色怪[1]) && 概率 != 100) {
                    BeanGame.第一排 = 1;
                    BeanGame.第三排 = 2;
                    if (Randomizer.nextInt(Integer.parseInt(粉色怪[2])) > Integer.parseInt(粉色怪[3])) {
                        BeanGame.第二排 = 3;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(小白怪[0])) > Integer.parseInt(小白怪[1]) && 概率 != 100) {
                    BeanGame.第一排 = 5;
                    BeanGame.第三排 = 1;
                    if (Randomizer.nextInt(Integer.parseInt(小白怪[2])) > Integer.parseInt(小白怪[3])) {
                        BeanGame.第二排 = 5;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(飞侠[0])) > Integer.parseInt(飞侠[1]) && 概率 != 100) {
                    BeanGame.第一排 = 4;
                    BeanGame.第三排 = 9;
                    if (Randomizer.nextInt(Integer.parseInt(飞侠[2])) > Integer.parseInt(飞侠[3])) {
                        BeanGame.第二排 = 2;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(海盗[0])) > Integer.parseInt(海盗[1]) && 概率 != 100) {
                    BeanGame.第一排 = 7;
                    BeanGame.第三排 = 5;
                    if (Randomizer.nextInt(Integer.parseInt(海盗[2])) > Integer.parseInt(海盗[3])) {
                        BeanGame.第二排 = 4;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(魔法师[0])) > Integer.parseInt(魔法师[1]) && 概率 != 100) {
                    BeanGame.第一排 = 2;
                    BeanGame.第三排 = 4;
                    if (Randomizer.nextInt(Integer.parseInt(魔法师[2])) > Integer.parseInt(魔法师[3])) {
                        BeanGame.第二排 = 6;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(战士[0])) > Integer.parseInt(战士[1]) && 概率 != 100) {
                    BeanGame.第一排 = 8;
                    BeanGame.第三排 = 8;
                    if (Randomizer.nextInt(Integer.parseInt(战士[2])) > Integer.parseInt(战士[3])) {
                        BeanGame.第二排 = 7;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(弓箭手[0])) > Integer.parseInt(弓箭手[1]) && 概率 != 100) {
                    BeanGame.第一排 = 6;
                    BeanGame.第三排 = 3;
                    if (Randomizer.nextInt(Integer.parseInt(弓箭手[2])) > Integer.parseInt(弓箭手[3])) {
                        BeanGame.第二排 = 8;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else if (Randomizer.nextInt(Integer.parseInt(女皇[0])) > Integer.parseInt(女皇[1]) || 概率 == 100) {
                    BeanGame.第一排 = 3;
                    BeanGame.第三排 = 6;
                    if (BeanGame.黄金狗设置局数 > 0) {
                        BeanGame.第二排 = 9;
                        BeanGame.中奖率 = 100;
                        BeanGame.黄金狗设置局数 = 0;
                    } else if (Randomizer.nextInt(Integer.parseInt(女皇[2])) > Integer.parseInt(女皇[3])) {
                        BeanGame.第二排 = 9;
                        BeanGame.中奖率 = 100;
                    } else {
                        BeanGame.中奖率 = 0;
                    }
                    BeanGame.启动打怪效果 = 1;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                } else {
                    switch (BeanGame.第一排 = Randomizer.nextInt(10)) {
                        case 0: {
                            BeanGame.第三排 = Randomizer.nextInt(9) + 1;
                            break;
                        }
                        case 1: {
                            BeanGame.第三排 = Randomizer.nextInt(7) + 3;
                            break;
                        }
                        case 2: {
                            BeanGame.第三排 = Randomizer.nextInt(5) + 5;
                            break;
                        }
                        case 3: {
                            BeanGame.第三排 = Randomizer.nextInt(3) + 7;
                            break;
                        }
                        case 4: {
                            BeanGame.第三排 = Randomizer.nextInt(9);
                            break;
                        }
                        case 5: {
                            BeanGame.第三排 = Randomizer.nextInt(8) + 2;
                            break;
                        }
                        case 6: {
                            BeanGame.第三排 = Randomizer.nextInt(6) + 4;
                            break;
                        }
                        case 7: {
                            BeanGame.第三排 = Randomizer.nextInt(4) + 6;
                            break;
                        }
                        case 8: {
                            BeanGame.第三排 = Randomizer.nextInt(8);
                            break;
                        }
                        case 9: {
                            BeanGame.第三排 = Randomizer.nextInt(7);
                            break;
                        }
                    }
                    BeanGame.第二排 = Randomizer.nextInt(10);
                    BeanGame.启动打怪效果 = 0;
                    BeanGame.中奖率 = 0;
                    BeanGame.加速旋转 = 0;
                    BeanGame.打中女皇出现特效A = false;
                    BeanGame.打中女皇出现特效B = false;
                }
                c.getSession().write(MaplePacketCreator.BeansJDXZ(get进洞次数(), BeanGame.第一排, BeanGame.第三排, BeanGame.第二排, BeanGame.启动打怪效果, BeanGame.中奖率, BeanGame.加速旋转, BeanGame.打中女皇出现特效A, BeanGame.打中女皇出现特效B));
                c.sendPacket(MaplePacketCreator.enableActions());
                if (BeanGame.第二排 == 9) {
                    break;
                }
                if (Randomizer.nextInt(Integer.parseInt(黄金狗机率[0])) == Integer.parseInt(黄金狗机率[1]) && BeanGame.黄金狗设置局数 == 0) {
                    BeanGame.黄金狗设置局数 = 1;
                    c.getSession().write(MaplePacketCreator.BeansHJG((byte) 1));
                    break;
                }
                BeanGame.黄金狗设置局数 = 0;
                c.getSession().write(MaplePacketCreator.BeansHJG((byte) 0));
                break;
            }
            case 5: {
                if ((BeanGame.第一排 == 0 && BeanGame.第三排 == 0 && BeanGame.第二排 == 0) || (BeanGame.第一排 == 9 && BeanGame.第三排 == 7 && BeanGame.第二排 == 1) || (BeanGame.第一排 == 4 && BeanGame.第三排 == 9 && BeanGame.第二排 == 2) || (BeanGame.第一排 == 1 && BeanGame.第三排 == 2 && BeanGame.第二排 == 3) || (BeanGame.第一排 == 7 && BeanGame.第三排 == 5 && BeanGame.第二排 == 4) || (BeanGame.第一排 == 5 && BeanGame.第三排 == 1 && BeanGame.第二排 == 5) || (BeanGame.第一排 == 2 && BeanGame.第三排 == 4 && BeanGame.第二排 == 6) || (BeanGame.第一排 == 8 && BeanGame.第三排 == 8 && BeanGame.第二排 == 7) || (BeanGame.第一排 == 6 && BeanGame.第三排 == 3 && BeanGame.第二排 == 8) || (BeanGame.第一排 == 3 && BeanGame.第三排 == 6 && BeanGame.第二排 == 9)) {
                    int itemId = 0;
                    int experi = Randomizer.nextInt(Math.abs(GameConstants.getExpNeededForLevel((int) c.getPlayer().getLevel()) / 800) + 1);
                    int beilu = (c.getPlayer().getLevel() <= 50) ? 1 : ((c.getPlayer().getLevel() > 50 && c.getPlayer().getLevel() <= 100) ? 2 : ((c.getPlayer().getLevel() > 100 && c.getPlayer().getLevel() <= 150) ? 4 : ((c.getPlayer().getLevel() > 150 && c.getPlayer().getLevel() <= 200) ? 8 : 1)));
                    int experi2 = (int) Math.ceil((double) (experi / beilu));
                    int x = Randomizer.nextInt(100) + 1;
                    int count = 1;
                    switch (BeanGame.第二排) {
                        case 0:
                        case 5: {
                            if (Randomizer.nextInt(Integer.parseInt(白怪奖励[0])) > Randomizer.nextInt(Integer.parseInt(白怪奖励[1]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(白怪奖励[2])) > Randomizer.nextInt(Integer.parseInt(白怪奖励[3]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            }
                            c.sendPacket(MaplePacketCreator.enableActions());
                            break;
                        }
                        case 1:
                        case 3: {
                            if (Randomizer.nextInt(Integer.parseInt(色怪奖励[0])) > Randomizer.nextInt(Integer.parseInt(色怪奖励[1]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(色怪奖励[4])) > Randomizer.nextInt(Integer.parseInt(色怪奖励[5]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(色怪奖励[2])) > Randomizer.nextInt(Integer.parseInt(色怪奖励[3]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            }
                            c.sendPacket(MaplePacketCreator.enableActions());
                            break;
                        }
                        case 2:
                        case 4:
                        case 6:
                        case 7:
                        case 8: {
                            if (Randomizer.nextInt(Integer.parseInt(五职业奖励[0])) > Randomizer.nextInt(Integer.parseInt(五职业奖励[1]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(五职业奖励[4])) > Randomizer.nextInt(Integer.parseInt(五职业奖励[5]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(五职业奖励[6])) > Randomizer.nextInt(Integer.parseInt(五职业奖励[7]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(五职业奖励[2])) > Randomizer.nextInt(Integer.parseInt(五职业奖励[3]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            }
                            c.sendPacket(MaplePacketCreator.enableActions());
                            break;
                        }
                        case 9: {
                            if (Randomizer.nextInt(Integer.parseInt(女皇奖励[4])) > Randomizer.nextInt(Integer.parseInt(女皇奖励[5]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (x == 海洋帽子机率) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(女皇奖励[6])) > Randomizer.nextInt(Integer.parseInt(女皇奖励[7]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            } else if (Randomizer.nextInt(Integer.parseInt(女皇奖励[2])) > Randomizer.nextInt(Integer.parseInt(女皇奖励[3]))) {
                                c.getPlayer().gainExp(experi2, false, false, false);
                                c.getPlayer().dropMessage(5, "在小钢珠中获得：" + experi2 + "经验值！");
                            }
                            c.sendPacket(MaplePacketCreator.enableActions());
                            break;
                        }
                        default: {
                            System.out.println("未处理的类型A【" + type + "】\n包" + slea.toString());
                            break;
                        }
                    }
                    int 奖励豆豆 = 1 * 豆豆奖励范围;
                    chr.modifyJF(4, 奖励豆豆);
                    c.getPlayer().dropMessage(5, "在小钢珠中获得: " + 奖励豆豆 + "小钢珠积分！");
                    if (chr.getMapId() == 809030000) {
                        String notea = "恭喜你小钢珠成功中奖！当前中获得：" + 奖励豆豆 + "小钢珠积分！";
                        c.getSession().write(MaplePacketCreator.BeansGameMessage(1, 1, notea));
                    }
                    if (BeanGame.黄金狗设置局数 > 0 && BeanGame.第二排 == 9) {
                        BeanGame.黄金狗设置局数 = 0;
                        c.getSession().write(MaplePacketCreator.BeansHJG((byte) 0));
                    }
                    break;
                }
                break;
            }
            case 7: {
                if (BeanGame.黄金狗设置局数 > 0) {
                    BeanGame.黄金狗设置局数 = 0;
                    c.getSession().write(MaplePacketCreator.BeansHJG((byte) 0));
                    break;
                }
                break;
            }
            case 11: {
                slea.readShort();
                力度 = Randomizer.rand(1000, 5000);
                豆豆序号 = slea.readInt() + 1;
                chr.setBeansRange(力度);
                chr.setBeansNum(豆豆序号);
                if (豆豆序号 == 1) {
                    chr.setCanSetBeansNum(false);
                    break;
                }
                break;
            }
            case 6: {
                slea.skip(1);
                int 循环次数 = slea.readByte();
                if (循环次数 == 0) {
                    c.sendPacket(MaplePacketCreator.enableActions());
                    return;
                }
                if (循环次数 != 1) {
                    slea.skip((循环次数 - 1) * 8);
                }
                if (chr.isCanSetBeansNum()) {
                    chr.setBeansNum(chr.getBeansNum() + 循环次数);
                }
                chr.gainBeans(-循环次数);
                chr.setCanSetBeansNum(true);
                break;
            }
            default: {
                System.out.println("未处理未知类型【" + type + "】\n包" + slea.toString());
                FileoutputUtil.logToFile("logs/小钢珠未知类型.txt", "时间: " + FileoutputUtil.NowTime() + " IP: " + chr.getClient().getSessionIPAddress() + " MAC: " + chr.getNowMacs() + chr.getName() + "类型【" + type + "】\n包" + slea.toString() + "\r\n");
                break;
            }
        }
        if (type == 11 || type == 6) {
            for (int i = 0; i < 5; ++i) {
                beansInfo.add(new MapleBeans(rand(1000, 5000), getBeanType(), chr.getBeansNum() + i));
            }
            c.getSession().write(MaplePacketCreator.showBeans(beansInfo));
            c.sendPacket(MaplePacketCreator.enableActions());
        }
        c.getSession().write(MaplePacketCreator.updateBeans(c.getPlayer()));
        c.sendPacket(MaplePacketCreator.enableActions());
    }

    private static int getBeanType() {
        int random = rand(1, 100);
        int beanType = 0;
        return beanType;
    }

    public static int get进洞次数() {
        return BeanGame.进洞次数;
    }

    public static void gain进洞次数(int a) {
        BeanGame.进洞次数 += a;
    }

    public static void set进洞次数(int a) {
        BeanGame.进洞次数 = a;
    }

    private static int rand(int lbound, int ubound) {
        return (int) (Math.random() * (double) (ubound - lbound + 1) + (double) lbound);
    }

    public static void updateBeans(LittleEndianAccessor slea, MapleClient c) {
        c.getSession().write(MaplePacketCreator.updateBeans(c.getPlayer()));
        c.getSession().write(MaplePacketCreator.enableActions());
    }

    static {
        进洞次数 = 0;
        第一排 = 0;
        第三排 = 0;
        第二排 = 0;
        启动打怪效果 = 0;
        中奖率 = 0;
        加速旋转 = 0;
        打中女皇出现特效A = false;
        打中女皇出现特效B = false;
        蓝 = 0;
        绿 = 0;
        红 = 0;
        黄金狗设置局数 = 0;
    }

    public enum BeansType {
        开始打豆豆(0),
        颜色求进洞(3),
        进洞旋转(4),
        奖励豆豆效果(5),
        未知效果(6),
        黄金狗(7),
        奖励豆豆效果B(8),
        领奖NPC(9);

        byte type;

        private BeansType(int type) {
            this.type = (byte) type;
        }

        public byte getType() {
            return this.type;
        }
    }
}
